Combat System
Learn everything about the turn-based combat system in Huntdown.
Table of Contents
1. Overview
The combat system in Huntdown is turn-based. You and your opponent take turns attacking, using abilities, and using items. Strategy and choosing the right actions are crucial to victory.
- PvE - Fight against NPCs and monsters
- PvP - Fight against other players
- Team battles - Fight with and against multiple participants
2. Turn Order
The turn order is determined by the Speed attribute. The fighter with the higher speed starts.
3. Damage Calculation
The damage dealt depends on several factors:
Damage = (Base Skill Damage + Attribute Bonus) × Critical Multiplier - Resistance
4. Evasion
Fast fighters have a chance to completely dodge attacks. The dodge chance is based on the ratio between the defender's speed and the attacker's accuracy.
- The higher your speed, the higher the dodge chance
- The attacker's accuracy reduces your dodge chance
- Some abilities cannot be dodged
- Debuffs can temporarily reduce dodge chance
Classes with high speed benefit particularly from the evasion system. Invest in speed if you prefer an agile fighting style.
5. Buffs & Debuffs
Buffs and debuffs are temporary effects that change your attributes or those of your opponent for a certain number of rounds.
- Increased attack power
- Increased defense
- Regeneration over time
- Speed bonus
- Reduced attack power
- Reduced defense
- Damage over time (DoT)
- Slow
6. Status Effects, Crits & Cooldowns
Fights are more than pure stat comparisons. Abilities can trigger lasting status effects, land critical hits and are subject to cooldowns — tactical timing decides.
Status effects
Critical hits
Accuracy and concentration increase your critical hit chance. A crit significantly boosts the damage (1.5× multiplier) and is highlighted in the combat log.
Cooldowns & Telegraphed Attacks
- Powerful abilities have a cooldown and are then locked for a few rounds.
- Some enemies charge up a devastating attack (telegraph) — a stun at the right moment cancels it.
Apply vulnerability before your strongest attack and keep a stun ready to counter charged enemy attacks.