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Faction War

The endgame PvP: conquer the map with your faction and secure powerful bonuses.

What is it about?

Four factions battle for control of the map. Each faction owns an impregnable fortress (HQ); between them lie contested territories that can change owners. The war runs in cycles of 7 Days and is settled automatically.

How it works

1. Gilde anmelden
Der Krieg wird von Gilden ausgetragen. Der Gildenleiter meldet die Gilde auf der Fraktionskrieg-Seite zum Krieg an. Nur registrierte Gilden nehmen teil.
2. Kader festlegen
Der Leiter wählt bis zu 5 Mitglieder in den Kriegs-Kader. Nur Kadermitglieder können Gefechte führen.
3. Gefecht an der Front
Ein Kadermitglied reist an ein Frontgebiet und fordert eine gegnerische Gilde zu einem Kader-Gefecht heraus. Alle Werte werden normalisiert — fair für jeden, egal welches Level oder welche Ausrüstung. Ein Sieg bringt der Gilde 30 war points on this territory.
4. Abrechnung
At the end of the cycle, the faction with the most points takes control of each territory (in a tie the current owner keeps it). Contributors of the holding faction share a reward.

Rewards & Bonuses

Faction-wide combat buff
Each held territory strengthens all members of your faction in combat: +1% per territory, up to +8%. In normalized Ranked fights the buff does not apply (fairness).
Loot distribution
Per held territory, 2,000 Gold and 20 Soul Fragments distributed to the contributors — proportional to war points.

Guilds as war blocs

Every guild belongs to the faction of its founder. Guild contributions are additionally counted on a guild leaderboard — fight together to bring your guild to the top.

Tip
The faction war is endgame content. Focus first on level, equipment and talents — then join forces with your faction to push the front.

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