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Trophies & Crafting

What you bring back from the hunt — and what you build with it.

The system at a glance

Defeat an enemy and, with a little luck, it drops a trophy. Trophies are faction-neutral — every class and every faction can collect, trade and use them. They grant no stats of their own: their worth lies in what you make of them.

Trophies
Loot — from fights against freely selectable enemies
Workbench
Processed — into potions and equipment

Who drops trophies?

Only enemies you can pick from the battle menu at any time. Everything else pays nothing — otherwise your haul would depend on which quests happen to be open, rather than on how much you hunt.

Freely selectable enemies
The enemy list in the battle menu — as often as you like.
Quest enemies
Only beatable as often as the quest is available.
Allies & training dummy
Practice targets and companions do not count as a hunt.
World boss, invasions & expeditions
These fights have rewards of their own.

The three trophies

Trophy Chance From enemy level Fragments
Jagdtrophäe 55% 1 2
Blutgetränkte Reliquie 12% 10 12
Kerbholz des Gejagten 2% 30 60

Stronger enemies drop more often: the chance rises with the enemy's level, and bosses pay considerably better.

What can you do with them?

Process them at the workbench
The main route. Trophies become potions and equipment — a shared line of recipes for everyone, plus recipes only your faction can use.
Break them down at the Occultist
The escape hatch. Trophies become soul fragments for soul binding — deliberately worse than crafting.
Sell them on the marketplace
Stackable and tradeable. Because they are faction-neutral, players of every faction will buy them.
Merchants do not buy trophies — their worth lies in crafting and in trade between players, not in gold out of thin air.

Crafting branches

Schmiedekunst
Alchemie
Artefaktschmieden

Each branch has its own level, which rises with every attempt — even a failed one. A higher level raises your success chance by up to 45%.

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