Trophies & Crafting
What you bring back from the hunt — and what you build with it.
The system at a glance
Defeat an enemy and, with a little luck, it drops a trophy. Trophies are faction-neutral — every class and every faction can collect, trade and use them. They grant no stats of their own: their worth lies in what you make of them.
Who drops trophies?
Only enemies you can pick from the battle menu at any time. Everything else pays nothing — otherwise your haul would depend on which quests happen to be open, rather than on how much you hunt.
The three trophies
| Trophy | Chance | From enemy level | Fragments |
|---|---|---|---|
| Jagdtrophäe | 55% | 1 | 2 |
| Blutgetränkte Reliquie | 12% | 10 | 12 |
| Kerbholz des Gejagten | 2% | 30 | 60 |
Stronger enemies drop more often: the chance rises with the enemy's level, and bosses pay considerably better.
What can you do with them?
Crafting branches
Each branch has its own level, which rises with every attempt — even a failed one. A higher level raises your success chance by up to 45%.